How Much Should an iPhone App Cost?

With iPhone firmware 2.0 coming this month and with that, the App Store, the question has started to come up about how much iPhone users would pay for applications.

I’ve done some thinking and I’ve realized that I’m not exactly the right person to ask, mostly because I think practically all of the for-pay applications on computers are too much money (I actually think that the average desktop application should cost about $15, adjusted for usefulness of course).

I’ve figured out my prices though and they are as follows:

$0 for little apps that do simple tasks, like check the weather or update Twitter
$5 for pretty much every application that isn’t a game
$7.50 for games

I may be completely wrong though, with games like Suer Monkey Ball and Spore coming to the iPhone, those may be priced more similarly to their Nintendo DS counterparts, around $25.

I don’t know whether or not I would pay $25 or an iPhone game, especially since I don’t know what happens if my iPhone breaks and I need to get a new one, are the applications backed up onto my computer and can they be synced back to my iPhone if I need to do a restore. There are many questions left unanswered, surely many of them will be answered next week at WWDC but hopefully developers won’t price their apps too high, I just don’t want to pay $10 for an iPhone version of Sudoku.

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