I’ve spent almost as much time with Enigmo as I have with Crash Bandicoot Nitro Kart 3D, and that’s a lot of time. So if you don’t already know Enigmo is a physics based game where you use different pieces to bounce, slide, or deflect water droplets around obstacles and into their corresponding container.
It is a fairly simple game to grasp but as you get up to the higher levels they seem to get more and more complicated adding more obstacles and different colored water droplets.
Before experiencing this game on the iPhone I did spend some time with the Mac version, which surprisingly enough is practically the exact same game. Except in the iPhone version you use your tapping and pinching to move around the screen while as on the Mac version you use your mouse to do the same thing.
There are 8 different pieces used to make the water droplets go where you want to and it is pretty easy to understand how they work and what they do. Using your finger to drag the object around or selecting it and using the orange circle that appears around it to rotate it felt very natural.
One great feature Enigmo has (which I wish was added to Super Monkey Ball) is the ability to save your game after every level (in Super Monkey Ball it saves after 10 or so levels).
The game is very fun and I actually suggest it to anyone but I do have two problems with it. Being precise while moving and object or rotating it is a little difficult and sometimes I found myself having to zoom out and pull my finger away to make the orange circles larger so that I could do those precise rotations but what happened then is that the orange circle would obstruct my view of the water droplets and where they are going.
The only other issue I have with this game is its price ($9.99). I really think that someone needs to talk to these developers about the price, I’ve already spent $85 in the app store and thats about $45 then I wanted too initially. The reason I spent that much is because there are so many applications that cost me $9.99. I think that Apple’s game Texas Hold ’em ($4.99) has the right idea of being priced a little bit lower. I think Apple had the right idea way back when they first introduced games for the iPod, each one was priced at $4.99 which felt very fair compared to the amount of time I actually spend with the game. If I can beat the game in 2 hours I don’t want to spend $5 per hour on it, that seems a little steep to me.
More screenshots after the jump