Adobe Has Flash Running on iPhone Simulator

The blogosphere was all abuzz about this quote:

We have a version that’s working on the emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.

What very few people talked about is the idea that the iPhone simulator runs code much smoother then the actual iPhone does. That of course, means that Adobe didn’t really do much.

Currently there is no API for building Safari plugins and unless Apple wants to help Adobe out by giving them the information they need and the “okay” to actually build Flash for the iPhone, it just isn’t going to happen.

I really don’t think that we will see Flash on the iPhone any time soon (meaning the next year or so) Apple clearly doesn’t want Flash on the iPhone and have said nothing that would even be close to saying that. Unless Adobe is able to convince Apple that they will do a good job building Flash for the iPhone you won’t ever see it.

I don’t think Apple is being a jerk in this situation, It’s clear to me (from my experiences with laptops) that putting flash on the iPhone would not only be pretty rough on its processor but also severely effect battery life. One of the best things about the iPhone is that I can go an entire day without worrying about my battery dieing, if I have to start thinking about what websites I visit because they might have flash on it and kill my battery I wouldn’t enjoy the iPhone as much as I do.

CrunchGear

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